function NomalAutoTarget () { while (!Player.Dead()) { Orion.Ignore('self'); var creatures = Orion.FindType("any", "any", ground, "near|live|ignoreself|ignorefriends", 15, 'gray|red|orange|criminal|enemy'); if (!creatures.length) { Orion.CloseStatusbar(lasttarget); Orion.CharPrint(self, Orion.Random(0, 100), "** No Enemy **"); Orion.IgnoreR..